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Transparent Hit Testing not working as expected #176

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@Cheesemountain

Path: /game-runtimes/unity/listeners

I wanted to put Unity UI Buttons below an artboard and have them be clickable through the artboard. I thought setting the Hit Testing to transparent would make this possible, but it didn't work. Is this a bug or intended?

Making this possible would be amazing - All the animated UI would be done in Rive, but most of the event handling could be done in Unity, which would be very practical.

It is Unity 6 (6000.0.51f1) with the Rive Package Version 0.3.7-canary.120

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