Alpha Viewer: Lua editor#3537
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NOTES Anti-virus false positive report:
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kylelinden
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Lua editor Alpha approved.
viewer = 7.1.12.13526902562
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%230aaf2e4
cohort = Lua.Editor
desired = 0
NOTES Anti-virus false positive report:
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kylelinden
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Lua editor Alpha approved
viewer = 7.1.12.13703814328
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%237aad509
cohort = Lua.Editor
desired = 0
NOTES Anti-virus false positive report:
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kylelinden
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Lua Editor Alpha approved.
viewer = 7.1.12.13858460198
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%23e2333b4
cohort = Lua.Editor
desired = 0
Geenz/texture streaming tweaks
# Conflicts: # indra/newview/llappviewerwin32.cpp
- Update libwebrtc to version m144 (autobuild.xml). - Use WebRTC's software APM exclusively; disable built-in (hardware/OS) AEC/AGC/NS, including after each device (re)deploy. - Only run the output device once a peer connection's audio is established (and bring devices up with the user's selected device at that point), fixing the buzz heard before/without an active connection. - Keep capture warm across mute/unmute to avoid the AEC cold-start hiss; stop recording 30s after a sustained mute so the OS mic indicator clears. - Reliably (re)select and (re)start capture/playout after teleport or voice restart so audio sends/records again. - Don't suspend the voice channel when entering tuning mode (Vivox-era behavior that dropped the peer connection). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mute now zeroes captured gain and disables the sender tracks instead of stopping the capture device, so unmuting no longer cold-starts the AEC (no hiss) and Bluetooth devices no longer drop/restart as they switch between mono and stereo. Capture is gated on voice being enabled rather than on mute: it starts when voice is enabled and runs across calls and mute/unmute, and is released when voice is disabled (setVoiceEnabled). Playout stays gated on there being a connection to render. As a result the OS "mic in use" indicator is on for the length of the session and only clears when voice is disabled. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Update libwebrtc to m144 and fix audio device lifecycle/processing
* Add more controls for texture loading budgets. Should yield much faster loading within a given FPS target - should generally self regulate depending on your framerate. * Harden texture pipeline against stalls and OOM. Generally makes texture loading faster, at the expense of some budgeting (which we weren't doing a great job at anyways).
Resolve fallback fonts per-glyph from FontConfig on demand instead of a truncated static list, so CJK/Thai/Indic scripts render.
# Conflicts: # .github/workflows/build.yaml # autobuild.xml # indra/llcommon/llsys.cpp # indra/llrender/llimagegl.cpp # indra/llrender/llimagegl.h # indra/newview/CMakeLists.txt # indra/newview/featuretable.txt # indra/newview/featuretable_linux.txt # indra/newview/featuretable_mac.txt # indra/newview/llvoavatar.cpp # indra/newview/llvoiceclient.cpp # indra/newview/llvoicevivox.cpp # indra/newview/viewer_manifest.py
SLua PV <- 26.3 merge
* Adding tight integration flag for vscode and open code through a URL. * [WIP] Publish objects and their contents from the viewer into VS code. * [WIP] Still very much a work in progress, supports most of the core operations publish, get, write, delete, and create. Still quite a few bugs to work out. * [WIP] Object publishing checkpoint. * [checkpoint] Script tight integration with vscode, object publishing. * Number of fixed issue. * A few redundancy and performance fixes. * Some cosmetics. * I like "Explore" better than "Publish" * Object renaming, luau inventory icon, runstate, restart. * Some clean up around permissions and possible nullptr deref. * Code review feedback.
… was using the cache control.
Fix missing CJK/Indic text on Linux with lazy font fallback

Included features:
#3422
#3423
as of = 2026-04-29 for PV deploy
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%23f209affd-2026-03-30
cohort = Lua.Editor
deployed = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%23f209affd-2026-03-30
desired = 0
relnotes:
Second Life - Lua Editor
Server-side Lua is here!
This release adds faster script editor response time and improved syntax highlighting, while it maintains support for disabling syntax highlighting from a debug setting: ScriptEditorDisableSyntaxHighlight
Please see the following page for information on where and how to use Lua in Second Life: https://wiki.secondlife.com/wiki/Luau_Alpha
Note: that pre-existing Lua scripts will require being recompiled due to recent Server fixes.
Help Us Keep Improving!
Help us shape the future of Second Life! Found a bug or have feedback? Please submit it via our [Feedback Portal](https://feedback.secondlife.com/).
Thanks for being a vital part of the Second Life journey. We can’t wait to see what you create with these latest enhancements!