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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24990 In bevyengine/bevy;dynamic_types.rs example panics when run due to failed assert
A-ReflectionRuntime information about typesRuntime information about typesC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24983 In bevyengine/bevy;Docs for
Propagateare hard to useA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24978 In bevyengine/bevy;Provide a precompiled version of bevy for quick development
A-Cross-CuttingImpacts the entire engineImpacts the entire engineA-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-GoalThis should have a C-Goal and should not continue until it has oneThis should have a C-Goal and should not continue until it has oneX-Needs-SMEThis type of work requires an SME to approve it.This type of work requires an SME to approve it.Status: Open.#24967 In bevyengine/bevy;Turbofish is not supported in
bsn!A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24962 In bevyengine/bevy;Add
Autovariant tobevy::input_focus::FocusCauseC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#24958 In bevyengine/bevy;Unhelpful error message for missing
+ use<>in piped systemA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useStatus: Open.#24956 In bevyengine/bevy;Wrong UI Text display for some values of UiTransform::rotation
A-TextRendering and layout for charactersRendering and layout for charactersA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24953 In bevyengine/bevy;Detect when all assets are loaded
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#24949 In bevyengine/bevy;Implement
std::iter::Sumfor color typesA-ColorColor spaces and color mathColor spaces and color mathC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-ContentiousThere are nontrivial implications that should be thought throughThere are nontrivial implications that should be thought throughStatus: Open.#24946 In bevyengine/bevy;Web (HiDPI): exiting fullscreen double-counts the scale factor, doubling the surface each frame until it exceeds the WebGL2 texture limit and crashes
A-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsP-CrashA sudden unexpected crashA sudden unexpected crashS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#24945 In bevyengine/bevy;on 0.19.0 web firefox, demo loading screen, pipelines no longer become ready
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.