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Pull requests: bevyengine/bevy
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fix(menu): move focus acquisition to PostUpdate after VisibilityPropagate
#24991
opened Jul 14, 2026 by
Cyannide
Contributor
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Match documented behavior of Winit UpdateMode::Reactive with Duration::MAX
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24989
opened Jul 14, 2026 by
drewbluewasabi
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Update macro_doc_test to match doc example
A-Scenes
Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24988
opened Jul 14, 2026 by
IRSMsoso
Contributor
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Fix the crash in Bistro by avoiding binning mesh instances multiple times.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
pcss example to use FeathersRadio
A-UI
Fix bugs with remote entity allocation
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix occasional flickering by ensuring that each invocation of the indirect parameters building shader only writes to the batch range it's supposed to.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24971
opened Jul 13, 2026 by
pcwalton
Contributor
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Full contextual theming
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
#24969
opened Jul 12, 2026 by
viridia
Contributor
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Allow Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
ImageNode with a texture atlas to be construct in BSN, fixes #24889
A-Scenes
#24965
opened Jul 12, 2026 by
bitblocks-dev
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Remove bevy_camera dependency from bevy_world_serialization
A-Scenes
Composing and serializing ECS objects
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
fix: document post_process_write ordering, fix HDR example
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24961
opened Jul 12, 2026 by
Functionhx
•
Draft
Fix parallel render graph
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Add BLAS/TLAS build GPU spans
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24955
opened Jul 11, 2026 by
JMS55
Contributor
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Fix GPU-clustered decals vanishing at steep camera pitch
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24954
opened Jul 11, 2026 by
Ijtihed
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Add Okhwba color space
A-Color
Color spaces and color math
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24950
opened Jul 11, 2026 by
tmstorey
Contributor
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FromTemplate derive macro visibility change
A-Scenes
Composing and serializing ECS objects
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24941
opened Jul 10, 2026 by
alphadragon2
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Add Drawing game state to the screen
A-Utils
Utility functions and types
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AlignedVec and use it to improve ShaderBuffer
A-Rendering
#24938
opened Jul 10, 2026 by
beicause
Member
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Custom directional shadow maps
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24936
opened Jul 10, 2026 by
mate-h
Contributor
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add W axis to Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_feathers builtin colors/tokens
A-Editor
#24934
opened Jul 9, 2026 by
JasmineLowen
Contributor
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Implements Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
merge_scene variant function.
A-Scenes
#24932
opened Jul 9, 2026 by
l-monninger
Contributor
•
Draft
add ReflectFromTemplate and ReflectTemplate
A-Reflection
Runtime information about types
A-Scenes
Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24930
opened Jul 9, 2026 by
AwfulToTheEar
•
Draft
TextInput
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#24929
opened Jul 9, 2026 by
viridia
Contributor
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Don't re-extract 2D meshes that haven't changed since the previous frame.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Enhance Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
GpuComponentArrayBuffer so that it can be used to store arbitrary data on mesh instances.
A-ECS
#24922
opened Jul 9, 2026 by
pcwalton
Contributor
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Make the built-in 2D materials bindless.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24921
opened Jul 9, 2026 by
pcwalton
Contributor
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